Include the following details while filing a bug report (edit as applicable):
- Issue category: Developer Tools
- Device type & OS version: Android / iOS / Other
- Host machine & OS version: Windows
- Issue Environment : Unity Mock / On Device
- Xcode version:
- ARDK version: 1.1.0
- Unity version: 2023.3.22f1
Bug reproduction steps:
Monitor the AR camera projection matrix as it is enabled and disabled. It changes slightly between states.
Then monitor the matrix immediately after enabling - there is a one frame delay before it fully changes to the enabled/correct matrix.
This has knock on effects on things like camera raycasting.
Workaround is to delay using the matrix by one frame.