Constant mesh filtering?

Include the following details (edit as applicable):

  • Issue category: Semantic Segmentation / Real-time Mapping-Depth
  • Device type & OS version: Android / iOS / Other Ex. iPhone 8+ on iOS 13
  • Host machine & OS version: Mac / Windows / Linux / Other Ex. Mac on Big Sur x.x
  • Issue Environment : Unity Remote / Unity Mock / On Device / Dev Portal
  • Xcode version: 15.2
  • ARDK version: 3.0
  • Unity version: 2022.3.57f1

Description of the issue:

I am trying to display segmentation data over a mesh so that the segmentation data is visible over a mesh. Please note the picture below

I am trying to make the red object visible (no red higlighting just transparent) over the mesh. Is this possible ? What the end goal I am trying to achieve is constant mesh filtering not just once. I have tried AROcculusionManager but it is far too glitchy and im not sure how to set thresholds there

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