[Error] Request kDepthSemantics_Frame missed a callback, likely because OnReceiveFrameData() takes longer than it should

Semantic Segmentation
Android / iOS / Other Ex. iPhone 8+ on iOS 13
Windows
Unity Remote

  • ARDK version: 3.8.0
  • Unity version: 2022.3.44f1

Description of the issue:

Hi. My team is making an AR app and recently the we started getting the error:
[Error] Request kDepthSemantics_Frame missed a callback, likely because OnReceiveFrameData() takes longer than it should
The program still runs on my teammates computers but it crashes when I try to run it in Unity.

It’s seems to be only in scenes where we implemented semantics but I’m not sure why others can run it but I can’t.

Thanks for your help.

After more testing, I found that it has to do with semantic segementation. When I disable semantics, it starts working but I still can’t use semantics.

Hello Jason,

Can you try updating to the latest version of ARDK? I see that you’re on 3.8, this issue should be addressed in newer versions of ARDK