- Issue category: Lightship Maps
- Device type & OS version: Android / iOS
- Unity version: 2022.3.14f1
Hello everyone, I was wondering how it would be possible to apply borders to the roads.
By default, the roads of the Lightship map are single-color lines, but I would like to add a border of a certain thickness, perhaps proportionate to the road’s thickness itself.
I had the idea of creating a shader and then applying it to the roads, but I don’t know how to capture the right tiles that contain the mesh renders of the road.
If anyone know how to do it, I would be very grateful.
Edited:
In the end, I tried to delve into and implement a solution based on the advice from Maverick_Liberty, whom I thank. However, I was not successful because it is too complicated for my skill knowledge.
For future individuals facing the same “issue”, I solved it by creating 2 builders for the same road. One of them has a slightly lower z offset and a slightly larger linear feature size. The layer below has one material(road material), while the one above has anotherl(road border material), creating the effect of the road edges I desired. Obviously, it’s not very efficient, and there are certainly better ways, but in my case, it works well.