Hello,
I am currently trying out the Scanning function.
I would like to overlay the generated mesh from the scan with the real environment.
Can I get the origin position of the generated mesh in the Unity coordinate system?
Thanks.
Hello,
I am currently trying out the Scanning function.
I would like to overlay the generated mesh from the scan with the real environment.
Can I get the origin position of the generated mesh in the Unity coordinate system?
Thanks.
Hello,
The event ScanProcessed will allow you to access the origin of a scan. You can check out step 4 of our documentation on scanning framework for more information. There are just a few changes to the event that are currently not reflected in the documentation that you should take note of:
I just confirmed that my app works correctly using args.Center.
Thank you for your reply.
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You’re welcome! Glad to hear you got it up and running.