Hi I am using the triplanar mesh example and it works well untill I add human occulusion. I have tried using AROcculusionManager
with stabilization and everything but it is still really glitchy. The best I found was using a segmentation manager with a block list of person however, it is near static as if the person moves the mesh overlays on them + problems with hands n everything. I just want mesh on walls and floors but to my knowledge if I use an allow list there is nothing for walls just ground
. Any advice would be awesome thanks