Include the following details (edit as applicable):
- Issue category: ARDK 3.16, Object detection
- Device type & OS version: iOS, Editor
- Host machine & OS version: Mac M4 Pro, OS 26
- Issue Environment : Simulator & On Device
- Xcode version: 26
- ARDK version: 3.16
- Unity version: 6.0 LTS
Description of the issue:
I setup Lightship Object detection as described in this tutorial: How to Enable Object Detection | Niantic Spatial Platform and as I’ve done before in Unity 2022LTS with earlier Lightship version (3.6). However I now encounter a weird bug which is that in editor and on device, the bounding boxes / positions of the detected objects are not correctly shown. Have a look at this side by side comparison:
In horizontal mode on device and in editor, the bounding boxes have a weird offset and never correctly frame around the object while in vertical all ist working fine. Scene setup is exactly like in the tutorial.
Any ideas?
Thanks a bunch in advance.

