- Issue category: ARDK Examples: Context Awareness
- Device type & OS version: Samsung Galaxy S10+
- Host machine & OS version: Windows 10
- Issue Environment : On Device
- ARDK version: 1.2.0 (I think)
- Unity version: 2020.3.2f1
Description of the issue:
As I walk through a park scanning around to get a big playing area, I am noticing that places that were previously meshed are now meshless. Some places it seems to forget faster than others, such as if there is a ceiling (maybe because I am scanning mostly the floor for a playing area and the phone isn’t aimed up very often).
Is there a way to remember all the meshes, even if it blows up my phone?