Strange Navigation Mesh Behaviour as I change the NavmeshAgent Navigation stops working and even the mesh stops appearing on screen

Include the following details (edit as applicable):

  • Issue category: Niantic Navigation Mesh
  • Device type & OS version: Android / iOS
  • Host machine & OS version: Windows
  • Issue Environment : Editor / Build
  • ARDK version: 3.16.0
  • Unity version: 2022.3.62f2

Description of the issue:

Hello,

I apologize for the delay in getting back to you. We did recently released version 3.17 of our SDK and I wanted to ask if you’ve had a chance to try it out to see if the issue you were having is still present.