I am currently on Windows but only have an iPhone. Is there a way to test a simple application on Windows only (maybe using a webcam or the phone camera remotely), before I figure out how to either get it on the phone or buy a used Android for experimentation?
Thanks
Edit:
I found this in the documentation:
Developing on Windows
ARDK’s native plugins are built for iOS, Android, and MacOS, and will not load on Windows machines. While developing on Windows, there may be
DllNotFoundExceptions
in the Unity console due to attempted native calls. These will not block building or development, but native networking in the Unity Editor will not work. Also, the Remote Debugging application will run at a degraded frame rate due to not compressing ARFrames while connected to a Windows machine.
It’s unfortunate because I do have a MacBook Air, but ARDK doesn’t seem to work on M1 platform. Looks like I’m currently stuck in platform limbo