Include the following details (edit as applicable):
- Issue category: FPS
- Device type & OS version: Android
- Host machine & OS version: Windows
- Issue Environment : On Device
- ARDK version: 1.2.0
- Unity version: 2020.3.28f1
Description of the issue:
I noticed that on all Androids devices the Application.targetFrameRate is being forced to 30 even on those devices that supports 60fps. Is there any particular reason for it? Because i tried to comment the line in the ARRenderingManager.cs (line 310: Application.targetFrameRate = withRenderer.RecommendedFrameRate;) and forcing manually to 60ps in another script and everything seems working fine.
Thanks