- Issue category: Scanning Framework
- Device type & OS version: Android (xiaomi redmi note 12 pro)
- Issue Environment : On Device
- ARDK version: 2.5
- Unity version: 2021.3.29f1
Description of the issue:
I’ve managed to build to iOS with no issues, scanning works great.
However, building to my Android (following your guide on build settings), I get 30 - 50 fps. When I create a new AR session and display the camera feed I get a constant 30 fps.
The target fps in the project is set to 120 (as my Android support 120hz) and vsync is 0.
Any ideas how I can debug this issue?
Thanks.