Include the following details (edit as applicable):
- Issue category: Unity
- Device type & OS version: Android / iOS
- Host machine & OS version: Mac
- Issue Environment : On Device
- Xcode version: latest
- ARDK version: 1.3.1
- Unity version: 2021.3.5
Description of the issue:
I have a gamemanager script where I want to set the framerate to 30.
Apparently either in ARVideoFeed or ARRenderingManager it sets the framerate to the ‘recommended frame rate’. There is no proper documentation on how to use this system properly (set fps in own script), so as a work around I just set the values to 30 in both scripts to fix the issue. This is not a proper fix since it will be undone when upgrading ARDK.
It does work when I set the fps after the Start functions have called, which is not helpful.
Please dont set the framerate in an asset file or at least have documentation at the front page on how to set fps, since it is crucial for mobile thermal management