- Issue category : ARDK
- Device type & OS version: N/A
- Host machine & OS version: Apple M1 Pro on Ventura 13.1
- Issue Environment : Unity
- Xcode version: 14.2
- ARDK version: 2.4.2
- Unity version: Unity Hub 3.4.1, Editor Version 2021.3.19f1
Bug reproduction steps:
- Follow The Basics – Niantic Lightship
- At step 12, when running the app in the game window I see the below error in the console
#Niantic.ARDK.Internals.StartupSystems#: _nativeHandle is not null, _InitializeNativeLibraries is called twice
UnityEngine.Debug:LogError (object)
Niantic.ARDK.Utilities.Logging.UnityARLogHandler:Error (string) (at Assets/ARDK/Utilities/Logging/LogHandler/UnityARLogHandler.cs:41)
Niantic.ARDK.Utilities.Logging.ARLog:_Error (string) (at Assets/ARDK/Utilities/Logging/ARLog.cs:198)
Niantic.ARDK.Internals.StartupSystems:_InitializeNativeLibraries () (at Assets/ARDK/Internals/StartupSystems.cs:113)
Niantic.ARDK.Internals.StartupSystems:_StandardStartup () (at Assets/ARDK/Internals/StartupSystems.cs:86)
Niantic.ARDK.Internals.StartupSystems:Startup () (at Assets/ARDK/Internals/StartupSystems.cs:70)
Downgrading to ARDK v2.3.2 solves this issue.