Include the following details (edit as applicable):
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Issue category: Semantic Segmentation / Multiplayer / Real-time Mapping-Depth / ARDK Documentation / Unity Example Package / Sample App aka ‘AR Voyage’ / ARDK Virtual Studio Tools / Developer Tools / Networking / VPS
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Device type & OS version: Android / iOS / Other Ex. iPhone 8+ on iOS 13
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Host machine & OS version: Mac / Windows / Linux / Other Ex. Mac on Big Sur x.x
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Issue Environment : Unity Remote / Unity Mock / On Device / Dev Portal
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Xcode version:
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ARDK version:
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Unity version:
Description of the issue:
i installed the lightship ARDK and it give me on the planefinding a magenta color. i have tried changing the materials but with no luck. any ideas?
Hello Kyle,
I was able to reproduce the shader issue found in the PlaneAnchors scene.
To resolve the issue can you try the below options,
Try to create a new Shader, with these settings.

OR try to exclude the shader from DX11 by commenting out line: 25 of the PlanefindingGrid.Shader. The shader can be found in Assets > ARDK > Extensions > Planefinding > PlanefindingGrid.shader.
//#pragma exclude_renderers d3d11.
Hope this helps.
so i went and commented it out but i still get the magenta material. and i cant fix it still.
Hello Kyle,
Could you please try to create a new Shader as I mentioned earlier? Meanwhile please provide some more details,
- What hardware/software versions you are using.
- Screenshot of your inspector windows.
- Screenshot of your Console window in Unity to show the errors you’re seeing
- Repro steps to recreate the issue.
It would greatly help us to troubleshoot the issue.