- Platform category: Unity 2022.3.62f2 and Unity 2022.3.62f3
- Device type & OS version: iOS 26.2
- ARDK version: 3.15 and 3.17
After updating iPhone devices to iOS 26.2, meshing accuracy has significantly degraded, directly impacting production measurements.
Reconstructed surfaces are systematically offset inward (deeper) compared to their real-world physical positions.
(See attached screenshots for visual comparison.)
Regression Context:
- The issue started immediately after upgrading to iOS 26.2.
- No project settings were changed at the time of regression.
- Prior to iOS 26.2, meshing accuracy was acceptable and stable.
- This issue is not related to visual fidelity; it directly affects metric correctness.
This is a production-blocking issue.
We request one of the following:
-
A fix for the meshing depth regression introduced in iOS 26.2, or
-
Clear, officially recommended configuration guidelines to achieve measurement-grade meshing accuracy, if the default/sample configuration is not intended for precise measurements.
If additional flags, parameters, or engine-level workarounds are required to restore previous accuracy, please provide explicit instructions.
Bug reproduction steps:
- Install the Lightship ARDK Sample Project using default settings.
- Deploy the project to an iPhone running iOS 26.2.
- Launch the application and open the Meshing Sample Scene.
- Slowly scan a flat vertical surface (e.g. a wall) and a horizontal surface (e.g. floor).
- Observe the alignment between the generated mesh and the real-world surfaces.

