Is the object on the floor part of your Unity scene prior to running the application on device? Pre-placing an object in this way can cause issues similar to what you’re experiencing. The tutorials are designed to first create a mesh and then instantiate objects onto viable mesh surfaces.
If that doesn’t help, could you try building in a more suitable environment? Reflective and shiny surfaces as shown in your video create discrepancies and inaccuracies with the mesh. If that’s not feasible, getting a wider scan area by moving around your current environment can help build the mesh properly.
Hi Stacy_Clifton, Thank you so much for your response.
I have instantiated the objects on the floor after creating the mesh. After placing the object on the floor I have cleared all the planes due to this reason there are no meshes in the video that I have shared.
I will try in another environment and will get back to you.
It’s been a few days since your last reply. Since we haven’t heard back we will be closing this thread._ _If you are still experiencing issues, please open a new topic.