Hello, I’m trying with MetaQuest3. I’m trying the latest version of OpenXR in Unity 6000.3.4f1, and when I download the LightshipQuest Package Library\PackageCache\com.nianticlabs.lightship.metaquest@0bbd1fb95e9a\Runtime\Utilities\OcclusionMesh.cs(275,25): error CS1061: ‘MeshRenderingPass’ does not contain a definition for ‘SetMaterial’ and no accessible extension method ‘SetMaterial’ accepting a first argument of type ‘MeshRenderingPass’ could be found (are you missing a using directive or an assembly reference?) Library\PackageCache\com.nianticlabs.lightship.metaquest@0bbd1fb95e9a\Runtime\Utilities\OcclusionMesh.cs(276,25): error CS1061: ‘MeshRenderingPass’ does not contain a definition for ‘SetMesh’ and no accessible extension method ‘SetMesh’ accepting a first argument of type ‘MeshRenderingPass’ could be found (are you missing a using directive or an assembly reference?) The above problems come out. I somehow bypassed the error and changed Passthrought to a LightShip one, so it takes infinite loading and doesn’t work. If I change it back to Meta Quest Passthrought, it runs, but I don’t think tracking is possible. Is there a way?
- Platform category: Unity
- Device type & OS version: Android
- Host machine & OS version: Windows
- ARDK version: 3.17.0
Bug reproduction steps: