Hi folks,
We’re having trouble with the ARDK 3.15 Meta Quest samples on Quest 3 and Quest Pro headsets, using Unity 6.1.
We’ve been able to get it to compile, build, and install, but several of the samples aren’t working or are working strangely (compared to ARDK samples behavior on iOS). For example, the realtime meshing sample works fine, but the occlusion sample cube doesn’t occlude, and other don’t seem to run at all.
I suspect we are just missing something simple regarding configuration, but I’d love to hear from devs who have gotten ARDK on Quest to work – or from dev support if they are familiar with these issues.
Thanks!
Jason