- Device type & OS version: Android / OnePlus 8T on OxygenOS 13.1
- Host machine & OS version: Windows 11
- Issue Environment : Unity / On Device
- Xcode version:
- ARDK version: 3
- Unity version: 2022.3.0
Description of the issue:
Hi there,
I’m integrating AR Foundation’s ARRaycastManager with Lightship’s meshing for a Demo and need advice on placing objects on the Lightship-generated mesh based on user interactions.
Challenge: I’m detecting touches in the physical world using ARRaycastManager.Raycast, but I’m unsure how to translate these hits to positions on the dynamically generated Lightship mesh for accurate object instantiation.
Questions:
-
Can AR raycast hits be directly mapped to positions on a Lightship-rendered mesh? If yes, how?
-
What are the key considerations for ensuring accurate placement and good performance?
I’d appreciate any guidance or resources on this topic. Thanks!