AR Object Placement | How to Stop Parallax Effect

Include the following details (edit as applicable):

  • Issue category: Object Placement
  • Device type & OS version: iOS
  • Host machine & OS version: Mac M1
  • Issue Environment : On Device (iPhone 14 Pro)
  • Xcode version: 14.3
  • ARDK version: 2.5.1
  • Unity version: 2021.2.7f1

Description of the issue: I am trying to place an AR object (3d character) under the “ObjectHolder” component expecting the 3d object to be placed and stay as a static object but I think I have missed some important steps. When I move my device, the AR object also moves with the device’s movement.

RPReplay_Final1683237300-2

Below are the configurations I made.

Screenshot 2023-05-05 at 10.00.52 AM

Screenshot 2023-05-05 at 10.01.04 AM

Can someone help me to get this fixed? Thanks in advance! :slight_smile:

Maybe put the object in the scene root instead of as a child?
Also know that 1 unit in Unity is 1 meter, which means you place objects very close to the camera, a lot closer than all other platforms. It just looks like the character is far away

Hello,

Can you verify that nothing in this object holder and the ARController parent object isn’t following/ tracking something else? Also, as Dylan noted, can you move it to the root of the hierarchy to see if you get the same effect?